This Privacy Policy explains how PlayerAnalytics, LLC, an Ohio limited liability company ("PlayerAnalytics," "we," "us," or "our"), collects, uses, shares, and protects information when you use our website at playeranalytics.org, our dashboard, our API, our Discord bot, and our Rust server plugin (collectively, the "Service").

By using the Service, you agree to the practices described here. If you do not agree, do not use the Service. This Policy is incorporated into our Terms of Service.

⚠ Heads-up for Rust players
Every Rust server connected to PlayerAnalytics has a public profile page at playeranalytics.org/s/<server-slug> that displays your in-game display name, Steam avatar, gameplay statistics, and (if you linked it) Discord username to anyone with the link — no account required. These pages are indexable by search engines and shareable on Discord and social media. Your raw Steam ID is never shown on public pages or to player-tier accounts — only the server owner and their invited admins can see Steam IDs. See Section 5.2 below for the full list.

1. Who This Policy Covers

PlayerAnalytics is used by two distinct groups, and we collect different information about each:

If you are a Rust Player and you have questions about data collected from a specific server, the server owner is the controller of that data and is your first point of contact. We act as a processor on the owner's behalf when handling player gameplay data. See Section 11 ("Your Rights and Choices").

2. Information We Collect

2.1 Information You Provide When You Create an Account

When you register as an Account Holder we collect:

2.2 Information from Server Owners

When you connect a Rust server to PlayerAnalytics we store:

2.3 Information Reported by the Rust Server Plugin

Once installed on a server, our plugin pushes the following to our API. This data is associated with the server's API key, not with any PlayerAnalytics account belonging to the player:

The plugin does not transmit player chat, voice, email addresses, IP addresses, or game-client information beyond what is listed above.

2.4 Information from Discord Linking (Optional)

If a Player chooses to link their Discord account via our /link OAuth flow we receive from Discord and store:

We do not receive your Discord email or password. The link is per-server and can be revoked at any time by re-running /unlink in the bot, or by the server owner from the dashboard.

2.5 Information from Steam

We may call the public Steam Web API to retrieve a player's public profile data (display name, avatar URL) using the player's Steam ID. We do not receive your Steam password or any private Steam data. Use of the Steam Web API is subject to Valve's privacy practices.

2.6 Billing Information

Payments are processed by Stripe, Inc. We receive from Stripe and store: your Stripe customer ID, subscription ID and status, subscription item ID, trial end date, and current period end date. We do not receive or store your full payment-card number, CVC, or bank-account number — Stripe holds these directly.

2.7 Information Collected Automatically

When you access the Service, we and our infrastructure provider receive standard server-log information:

We do not use third-party analytics or advertising trackers. We do not sell or share your information with advertising networks.

2.8 Short-Lived Tokens

For the Discord-linking flow and similar in-game flows we issue short-lived tokens (stored as SHA-256 hashes) that expire within minutes of issuance.

3. How We Use Information

We use the information we collect to:

  1. Provide the Service — render dashboards, leaderboards, Wipe Summaries, Head-to-Head comparisons, custom achievements, Discord webhooks, and related features.
  2. Authenticate users — verify passwords, maintain sessions, and authenticate the plugin's pushes via API keys.
  3. Process payments — manage subscriptions, sync per-server billing quantity with Stripe, send invoices, and recover failed payments.
  4. Communicate with you — send transactional emails (account verification, password resets, billing notices) from noreply@playeranalytics.org. We do not send marketing email.
  5. Protect the Service — detect abuse, fraud, scraping, and security incidents.
  6. Improve the Service — diagnose bugs, monitor performance, and improve analytics algorithms.
  7. Comply with law — respond to lawful requests and enforce our Terms.

4. Legal Bases for Processing (GDPR / UK GDPR)

If you are in the EEA or UK, we process your information under one or more of these legal bases:

You may withdraw consent at any time without affecting the lawfulness of prior processing.

5. How We Share Information

We do not sell personal information. We share information only as follows:

5.1 With Server Owners and Their Invited Admins

A server owner, and the admin-tier members they invite, can see all gameplay data reported to them by their server — this includes Steam IDs, display names, sessions, deaths (with map coordinates), activity events, linked Discord IDs, and any other data described in Section 2.3 / 2.4. If you play on a server connected to PlayerAnalytics, the server's owner and their admins can see your activity on their server through our dashboard.

Server owners may also invite player-tier accounts. Player-tier accounts see a restricted view that mirrors the public page (see Section 5.2): raw Steam IDs of other players are not exposed to player-tier accounts, and certain admin-only data (such as map-coordinate detail) is hidden or aggregated.

5.2 Public Server Pages and Public Profiles

Every Rust server connected to PlayerAnalytics has a public landing page at https://playeranalytics.org/s/<server-slug>. These pages are publicly accessible to anyone with the URL — no account required — and are designed to be shared on Discord, social media, and search engines.

Content visible on a server's public page typically includes, for every player who has played on that server:

Steam IDs are not displayed on public pages. Raw Steam IDs are only visible to admin-tier accounts (the server owner and the members they invite as admins), who need them for moderation and management. Players who sign in to PlayerAnalytics with Steam receive a player-tier account that mirrors what is shown on the public page — Steam IDs of other players are scrubbed from that view.

The public-page content is intentionally indexable by search engines (Google, Bing, etc.) and appears in social-media share cards (Discord, Twitter/X, Facebook). If you play on a server connected to PlayerAnalytics, treat the information listed above as public. If you want a stat or your Discord link removed, contact the server owner first; if you cannot reach them, contact us at support@playeranalytics.org.

5.3 Service Providers ("Subprocessors")

We share information with the providers we depend on to run the Service:

ProviderPurposeData Shared
Cloudflare, Inc. Hosting, edge network, D1 database, R2 object storage, Workers runtime, DDoS protection All Service data
Stripe, Inc. Payment processing, subscription management, customer portal Email, billing info
Discord Inc. OAuth for Steam↔Discord linking; bot interactions Discord user ID / username
Valve Corporation (Steam) Public Steam Web API lookups Steam IDs we query
Resend (Resend, Inc.) Transactional email delivery from noreply@playeranalytics.org (account verification, password resets, billing notices) Email address, message content

Each provider processes data under its own privacy and security terms.

5.4 Legal and Safety

We may disclose information if we believe in good faith that disclosure is necessary to (a) comply with applicable law, legal process, or government request; (b) enforce our Terms; (c) protect the rights, property, or safety of PlayerAnalytics, our users, or others; or (d) investigate fraud or abuse.

5.5 Business Transfers

If PlayerAnalytics is involved in a merger, acquisition, financing, reorganization, or sale of assets, information may be transferred as part of that transaction. We will notify Account Holders of any such transfer and any choices they may have.

6. Data Storage and Location

Our infrastructure runs on Cloudflare's global edge network. Personal data may be stored and processed in multiple regions, including the United States and the European Union. Cloudflare D1 currently stores primary data in a single chosen region with read-replicas elsewhere.

By using the Service, you understand that your information may be transferred to and processed in countries other than your own. Where required, we rely on Standard Contractual Clauses and other lawful transfer mechanisms made available by our subprocessors.

7. Data Retention

We keep your information for as long as it is needed to provide the Service and for legitimate business or legal reasons, generally as follows:

A scheduled job runs daily at 04:00 UTC to purge churned subscriptions and other expired records.

8. Security

We protect information using technical and organizational measures including:

No security system is perfect. If we learn of a security incident affecting your information, we will notify you and the appropriate authorities as required by law.

9. Cookies

We use a single first-party cookie:

We do not use advertising cookies, analytics cookies, or third-party tracking cookies. Discord and Stripe may set their own cookies on their domains when you use their flows (OAuth, billing portal) — those cookies are governed by their respective policies.

10. Children's Privacy

The Service is not directed to children under 13 and we do not knowingly collect personal information from children under 13. Server owners who allow children on their Rust servers are responsible for any age-related disclosures and consents required by applicable law. If you believe a child has provided information to us, contact support@playeranalytics.org and we will delete it.

11. Your Rights and Choices

Depending on where you live, you may have the following rights regarding your personal information:

How to Exercise Your Rights

We may need to verify your identity before fulfilling a request and may decline requests as permitted by law (for example, where we have a legal obligation to retain the data).

California Residents (CCPA / CPRA)

We do not "sell" or "share" personal information as defined by the CCPA/CPRA. California residents have the rights described above and may designate an authorized agent to act on their behalf.

EU / UK Residents (GDPR / UK GDPR)

You may lodge a complaint with your local data-protection authority. We will respond to verifiable requests within statutory time limits.

12. Do Not Track

Our website does not respond to "Do Not Track" browser signals because there is no consistent industry standard for how to do so. We do not use third-party tracking that would be affected by a DNT signal.

13. Third-Party Links and Services

The Service may contain links to third-party sites (Discord invite links, Steam profile pages, Stripe-hosted billing portal, R2-hosted images, etc.). We are not responsible for the privacy practices of those sites. Review their policies before providing information.

14. Changes to This Policy

We may update this Policy from time to time. The "Last Updated" date at the top reflects the most recent change. If a change is material, we will provide reasonable advance notice (for example, by email to Account Holders or via an in-dashboard notice). Your continued use of the Service after the effective date of an updated Policy constitutes acceptance of the change.

15. Contact

Questions, requests, or complaints about this Privacy Policy or our data practices should be sent to:

Legal Entity
PlayerAnalytics, LLC (an Ohio limited liability company)
Email
Web
By using PlayerAnalytics, you acknowledge that you have read and understood this Privacy Policy.